AI Insights · Timothy · September 2021
Top 5 Paid Games on Android in Switzerland Q3 2021
Analyzing the performance of the top 5 paid games on the Android platform in Switzerland during the third quarter of 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 paid games on the Android platform in Switzerland demonstrated varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Geometry Dash Lite from RobTop Games saw a steady decline in weekly downloads, starting from around 1K in late June and dropping to approximately 690 by the end of September. The game's weekly active users followed a similar trend, peaking at nearly 26K in early July and falling to around 22.6K by the end of the quarter.
My Child Lebensborn LITE by Sarepta Studio experienced a significant decrease in weekly downloads, starting at over 1.3K in early July and dropping to roughly 123 by the end of September. The game's weekly revenue also saw a downward trend, peaking at about $482 in mid-July and declining to around $32 by the end of the quarter. Weekly active users mirrored this decline, starting at around 1.4K and ending at approximately 382.
Solitaire - Classic Card Games from MobilityWare showed a more stable performance. Weekly downloads increased from around 280 in late June to a peak of 677 in late August, before settling at around 480 by the end of September. The game's weekly revenue varied, peaking at about $143 in early September. Weekly active users saw a gradual increase, starting at around 5.2K in late June and reaching approximately 6.2K by the end of the quarter.
Minecraft by Mojang had a consistent performance in terms of revenue, with weekly figures hovering around $3.4K to $4K, except for a dip to approximately $2.8K in early September. Weekly downloads showed an upward trend, starting at 221 in late June and peaking at 710 by mid-September. The game's weekly active users remained strong, consistently around 44K to 48K throughout the quarter.
Pou by Zakeh saw moderate performance. Weekly downloads fluctuated around the 300 mark, peaking at 382 in mid-September before dropping to 289 by the end of the month. The game's weekly revenue was relatively low but stable, peaking at around $60 in mid-July. Weekly active users remained steady, starting at approximately 12.8K in late June and ending at around 10.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.